How can I draw text on a TImage and retain Alpha?

BlitzMax Forums/BlitzMax Programming/How can I draw text on a TImage and retain Alpha?

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AngelDaniel@ Oh, so a 32-bit display retains alpha information, I should have realised that. Hmm, the only problem is my game may start in 16 bit mode if 32 mode cannot be found on the PC, so I can't rely on that :-( Also if it's in windowed mode the desktop could be at 24bit or 16bit of course.

Tonyg: Because I'm drawing in a bigger font with alpha blend on for smooth edges and if I do that on black then grab it and redraw on an image, it'll have a dark outline round the text instead of blending with the underlying image.