Actually 90% or more of the polys are in the terrain. I'm going to split it up into smaller chunks so they won't all render at once...
I'm going to brighten up the sky a bit, and there WILL be static scenery objects before anything is released. Both rocks/debris and structures (think RTS).
My artist and I are working on the enemies starting tomorrow. We already had one, but we decided to take a different, easier method that will allow for far more characters on screen at once.
Hopefully we'll have a game interface to show off soon as well.
I'm going to brighten up the sky a bit, and there WILL be static scenery objects before anything is released. Both rocks/debris and structures (think RTS).
My artist and I are working on the enemies starting tomorrow. We already had one, but we decided to take a different, easier method that will allow for far more characters on screen at once.
Hopefully we'll have a game interface to show off soon as well.