How can I draw text on a TImage and retain Alpha?

BlitzMax Forums/BlitzMax Programming/How can I draw text on a TImage and retain Alpha?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

didn't know grabimage lost alpha data :o.
hmmm, I know blitzplus allowed this to be solved easily where in bMax it takes a little more effort. Alot of times if I want combined images I just make a type with a custom render() method that just renders each part inidivually but keeps them relative to each other. Would that work or do you specifically need the image to contain the text in its pixels?