SaveImageDDS thread

Blitz3D Forums/Blitz3D Programming/SaveImageDDS thread

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hi jfk, thanks for the feedback.

i've just updated the code again. i don't believe it but i seem to have dxt3 done now. simply because half of it is the same as dxt1. the other half is for transparent/alpha texels and is fairly simple in comparison.

the alpha parameter isn't used for dxt3 because it uses the amount of black to determine the transparency level which is a value of 0..15 per pixel. dxt5 is interpolated and looks a lot more complicated, but i'll see how i get on.