COPYENTITY b3d animmesh strange behaviour?

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Copyentity a B3d loadedanimmesh works strange, or maybe there's something I dunno.
Those meshes are made by 2 texture, one of them Alphaed.
When duplicating those meshes, only the last looks right. The firsts don't display Alphaed textures...
Tried with other b3d models too...

Include "B3dExtensions.bb"

Global displaywidth=640
Global displayheight=480

Graphics3D displaywidth,displayheight,32,0
SetBuffer BackBuffer()
WBuffer=True

HidePointer()

Global cpos#=-6
Global filemesh$=("castagnola.b3d")

Function SmoothTurn(Entity,entity2,entity3)
	gMXSpeed = gMXSpeed*.9 - MouseXSpeed()*.12
	gMYSpeed = gMYSpeed*.9 + MouseYSpeed()*.12
	AX# = EntityPitch(Entity)
	AY# = EntityYaw(Entity)
	AX = AX + gMYSpeed
	AY = AY + gMXSpeed
	RotateEntity Entity, AX, AY, 0
	RotateEntity Entity2, AX, AY, 0
	RotateEntity Entity3, AX, AY, 0
	MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
End Function

; CAMERA INIT------------------------------------------------------------
	camera=CreateCamera()
	PositionEntity camera,0,0,-6
	CameraProjMode camera,1
	CameraClsColor camera,180,180,180
; -----------------------------------------------------------------------

	light=CreateLight()

	mesh=LoadAnimMesh (filemesh)
	mesh1=(CopyEntity (mesh))	MoveEntity(mesh1),1,0,0
	mesh2=(CopyEntity (mesh))	MoveEntity(mesh2),2,0,0

frameTimer = CreateTimer(30)
; MAIN LOOP -------------------------------------------------------------
While Not KeyHit(1)
WaitTimer(frameTimer)

	PositionEntity camera,0,0,cpos
	PointEntity camera,mesh1
	PointEntity light,mesh
		
	smoothturn(mesh,mesh1,mesh2)
	Select MouseZSpeed ()
	Case -1
	cpos=cpos-0.5
	Case 1
	cpos=cpos+0.5
	End Select

	UpdateWorld()
	RenderWorld()
	Text 0,0,"Mousewheel to zoom"
Flip
Wend
End



Code+Models ** HERE **