Your Proudest Blitz Accomplishment

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Since I don't get much time to code with blitz I don't have any finished games.

But this doesn't mean I don't have proud moments.

Enabling my dungeon master engine to load in a level created in 3DWS and lightmapped in Gile[s] was a very proud moment with real working doors/pressure pads/torches/moving walls/bridges and animated intelligent entities.

The beauty of Blitz3D is that it is easy to achieve things on the small scale for us with limited time to put into it.