Since I don't get much time to code with blitz I don't have any finished games.
But this doesn't mean I don't have proud moments.
Enabling my dungeon master engine to load in a level created in 3DWS and lightmapped in Gile[s] was a very proud moment with real working doors/pressure pads/torches/moving walls/bridges and animated intelligent entities.
The beauty of Blitz3D is that it is easy to achieve things on the small scale for us with limited time to put into it.
But this doesn't mean I don't have proud moments.
Enabling my dungeon master engine to load in a level created in 3DWS and lightmapped in Gile[s] was a very proud moment with real working doors/pressure pads/torches/moving walls/bridges and animated intelligent entities.
The beauty of Blitz3D is that it is easy to achieve things on the small scale for us with limited time to put into it.