speed?

Blitz3D Forums/Blitz3D Beginners Area/speed?

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This is just an overly complicated way to interpolate. For example, to linearly interpolate you can use the equation y = mx + b. If you can find how the line represents the data sets, then you can set it up so that perhaps for how fast you are going (x) then you can figure out how much drag the car will recieve (y)...Taking the data sets, find m(slope) and b(yintecept) (this part easy in calculater) then plug in your x to the equation and it will return for whatever y is at position x. the equations a(X*X*X*X)+b(X*X*X)+c(X*X)+d(X)+e is just a more complicated version of the linear way, that can include a parabolic curve. In other words, it is more acurate. The more times x is multiplied means more accuracy (a,b,c...e have to be recalculated for each accuracy level...where graphing calculater comes in)