Thank you :)
In fact I liked your star-tunnel effect and tried to create a similar one in my first levels.
To create it I used many ghost planes placed in a circular way and angled accordingly, each one having different speed and different z starting from camera position. When one of the planes ends up out of sight behind the camera its z becomes a far one and so the effect goes on. I added a fixed dark background, too.
I'm very curious about the method you used (if you want to tell it of course!)
In fact I liked your star-tunnel effect and tried to create a similar one in my first levels.
To create it I used many ghost planes placed in a circular way and angled accordingly, each one having different speed and different z starting from camera position. When one of the planes ends up out of sight behind the camera its z becomes a far one and so the effect goes on. I added a fixed dark background, too.
I'm very curious about the method you used (if you want to tell it of course!)