Bad, Bad Bots! - Demo Released (beta v60)

Miscellaneous Forums/Blitz Showcase/Bad, Bad Bots! - Demo Released (beta v60)

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Well, the window of clearance should be as much as 2-3 seconds for this level. But as we now know, running the game at a higher res on an older machine (with an older video card) can cause an issue with the timing. I know how to correct the error but there's tons of code that needs tweaking. I promise that addressing the imperfections with the delta timing is a priority.

The good news: I've been testing DDS textures and the video ram requirements have dropped by a massive factor which is the key cause of this problem! I've been testing it on my 5 year old laptop (P3/850 with a GeForce 2go 16 meg card). With DDS textures, the game went from a slideshow at any resolution to a silky smooth frame rate even at 1024x768!!! Combining this with the upcoming delta timing fix, all of these timing issues should become a distant memory.

In the meantime... Barliesque's suggestion was dead on. A lower resolution should help. Also, try playing the level at 'full wide' by hitting the spacebar. The camera will be fixed and with less movement it might play a little better. Once again, these are all temporary workarounds. When I get everything completed none of this should be necessary. Keep in mind that it is still beta and is being created by a team of one. :)