Hello,
I'm learning Blitz Basic from the book "Game Programming for Teens". I have gathered that Blitz Max differs in some respects from the code used in the book.
The book has an example using goto and labels, here:
----------
.label
Print "Hello"
selection = Input("Enter 1 if you want me to repeat 'Hello' ==> ")
If (selection = 1)
Goto label
EndIf
End
----------
The label seems to be goofing up. Can someone tell me how to use gotos and labels in Blitz Max?
Thanks.
I'm learning Blitz Basic from the book "Game Programming for Teens". I have gathered that Blitz Max differs in some respects from the code used in the book.
The book has an example using goto and labels, here:
----------
.label
Print "Hello"
selection = Input("Enter 1 if you want me to repeat 'Hello' ==> ")
If (selection = 1)
Goto label
EndIf
End
----------
The label seems to be goofing up. Can someone tell me how to use gotos and labels in Blitz Max?
Thanks.