Ah, so A & Z do work ... yeah, a starfield would improve the visual effect ... I honestly thought I was completely static ;)
Generally adding the velocity of the ship to the bullets themselves will resolve this kind of thing.
A quick solution would be to parent a pivot to the ship and rotate it local to the ship by a percentage of the amount that your ship is pitching & rolling, then fire the bullets at the point directly in front of this pivot. So if your pitch is increasing by 5 degrees per frame and your rolling at -10 degrees per frame, rotate the pivot by 2.5 degrees in pitch and -5 degrees in roll axis.
Make sense?
Stevie
Generally adding the velocity of the ship to the bullets themselves will resolve this kind of thing.
A quick solution would be to parent a pivot to the ship and rotate it local to the ship by a percentage of the amount that your ship is pitching & rolling, then fire the bullets at the point directly in front of this pivot. So if your pitch is increasing by 5 degrees per frame and your rolling at -10 degrees per frame, rotate the pivot by 2.5 degrees in pitch and -5 degrees in roll axis.
Make sense?
Stevie