impressive engine

Miscellaneous Forums/General Discussion/impressive engine

Regarding flight, the combat prototype doesn't really feel great.

The ships move in a realistic manner, and cool things happen when you get a wing shot off (don't try to roll when you don't have engines to stabilize it, or you will spin wildly out of control). Cutting the engines by hitting Space is feels pretty natural, and so is how the ships do have automated systems for stopping (so it's not completely like Asteroids) but you still feel the impact of flying in an empty environment since stopping takes a while. Especially interesting is how you want to fly slowly for the most part so that a sudden change in direction doesn't take too long.

Other than that, though, they don't have a very interesting feel, probably due to the magical instant turning which is likely there because this is an early test. They just float about and bounce off of things if they collide. I suppose it's realistic that they don't have much kick, but it's a tad boring. I find flying in Orbiter, which is built to be realistic, to be more interesting because of the very noticeable gravitational pull. Flying close to / within the atmosphere of a planet is probably much more fun than in space here.

Of course, this is a very early pre-alpha build so I imagine it will all be fixed in the end.