MiniB3D Thread 3

BlitzMax Modules Forums/MiniB3D/MiniB3D Thread 3

As I have written, I'm having Shaders already build in with MiniB3D, I'm not really satisfied how it is currently build into the engine so I have some Questions. Currently the Shader is build in TBrush, but this I have found out isn't a good solution because it is hard to handle if there is no shader, and you want just use standard textures. So I ask you what do you think of this idea:

I will start a TShader type which has a second set of textures
applied to itself. This Shader Type will be handled like TBrush without the whole blend modes etc. . And in the Program you only have to assign the textures used by the shader to the TShader class and could keep the TBrush as a Fallback, if there is no Shader available.

PS: I completely understand you Simon. I think addons could be handled like usermade libs for B3D, so you everyone is able to choose self what he wants in MiniB3D. So thx for this great expandable Engine.