Hey thanks guys. All welcome comments. As for the control well it's not my code, and I completely agree with everyones assessment of it. The demo is primarily an excersise in the use of the new editors I'd bought to see how they worked, to that end it was successful I think. :)
Tu Puki - I modelled everything in the scene, so it erm, cost nowt. :-)
Chroma you're right the skybox is the one element that lets it down and it was actually one the last things to go through the pipeline. I think one or two of the images where accidentally rez'd down and therefore 'seams' appeared due to texture bleed. tsk, this artwork malarky is a b*tch ;-)
Just Luke - hiya mate. Yeah I guess I have improved over the years I suppose, I put that down to working with such talented people down here, its hard not to pick some of it up over time I guess. Don't be jealous mate, from what I remember you were pretty damn good yourself. :-)
Tu Puki - I modelled everything in the scene, so it erm, cost nowt. :-)
Chroma you're right the skybox is the one element that lets it down and it was actually one the last things to go through the pipeline. I think one or two of the images where accidentally rez'd down and therefore 'seams' appeared due to texture bleed. tsk, this artwork malarky is a b*tch ;-)
Just Luke - hiya mate. Yeah I guess I have improved over the years I suppose, I put that down to working with such talented people down here, its hard not to pick some of it up over time I guess. Don't be jealous mate, from what I remember you were pretty damn good yourself. :-)