Wrappers and BlitzMAX

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your goal to provide BlitzMAX-like function names is good

which to me just seems like you are taking a core API and changing the function names to something else for Blitz...

An API might have something like :

drawALine( gfx_context, x, y)

The Max way would be to have a TgfxContext object with a method called drawALine(x, y).

anyhoo... each to their own ;-)