Particle Size

BlitzMax Forums/BlitzMax Beginners Area/Particle Size

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what's object pooling? I'm probably doing it already .. .but just in case.

Yeah power of 2 is vital info for textures.

Also I didn't think that lots of calls to SetAlpha, SetRotation effect would have a big performance effect. I was wondering if say you already called SetAlpha 1 and then called it again later without having changed it in between, if the compiler or graphics card optimises it out in some way?