what's object pooling? I'm probably doing it already .. .but just in case.
Yeah power of 2 is vital info for textures.
Also I didn't think that lots of calls to SetAlpha, SetRotation effect would have a big performance effect. I was wondering if say you already called SetAlpha 1 and then called it again later without having changed it in between, if the compiler or graphics card optimises it out in some way?
Yeah power of 2 is vital info for textures.
Also I didn't think that lots of calls to SetAlpha, SetRotation effect would have a big performance effect. I was wondering if say you already called SetAlpha 1 and then called it again later without having changed it in between, if the compiler or graphics card optimises it out in some way?