This is what I have so far... still plugging at it.
btw, is this even a good idea? it seems i'll end up using as many as 6 texture layers (lightmap, detail map, and the above).
sandAmap=LoadTexture("sand.png",2) ScaleTexture sandAmap,512,512 EntityTexture terr,sandAmap,0,0 sand=LoadTexture("Sand00.png") ScaleTexture sand,5,5 EntityTexture terr,sand,0,1 rockAmap=LoadTexture("rock.png",2) ScaleTexture rockAmap,512,512 EntityTexture terr,rockAmap,0,2 rock=LoadTexture("Rock02.png") ScaleTexture rock,10,10 EntityTexture terr,rock,0,3
btw, is this even a good idea? it seems i'll end up using as many as 6 texture layers (lightmap, detail map, and the above).