Wrappers and BlitzMAX

BlitzMax Forums/BlitzMax Beginners Area/Wrappers and BlitzMAX

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I have tested some 3D and physics wrappers for BlitzMAX. My feeling, by looking at the codes, is that they confuse BlitzMAX. That feeling might come from my lack of skill in game/graphics programming. I really like to know if that is the case. Look at Blitz3D. The codes looks reasonable to me and a lot can be done in its environment, and it doesn't look like wrappers that are written for BlitzMAX. To me, a good 3D or physics for MAX needs to have a good and clear look code.

However, among these "ugly" wrappers, TV3D is the worse, and Lisa is the best. Actually, TV3D looks better in Visual Basic than in MAX, since you don't expect much in Visual Basic. Lots of hocus pocus to just code a cube!

Now, here is my problem. If ultimately, assume MAX can do 3D, I have to put all coming functions into my own OOP wrap, then perhaps all I have to do is to use one of these wrappers rather than using Blitz3D or waiting for "MAX3D". I hope you understand my problem, and I appreciate your comments or guides.

One more thing. I know programmers needs to make living. If I pay for these wrappers, I will only do so to promote the programming language "community" that I am in. But these programmers must also understand that I am doing so for that purpose, they will make money by the amount of their loyalty to the community, or I hope so.

from a hobby game programmer!