Beta version 68 Revision: Download the 'Bad,Bad Bots!' demo. (17 meg)
Tons of changes!!!
The key thing: I've pulled back on the difficulty on harder levels. For example...

I set it up so that there's tons of time between when the energy beams go off & come back on. Also, I added an additional set of ladders to make it even easier to 'fake out' the bot and get past him.
Also, on the 'level select' screen it now keeps track of completed levels:

And there's a 'controls' screen for those that don't feel like reading the 'readme' file:

Here's a complete breakdown of v68 changes:
-revised several levels to make them more accessable. Reduced difficulty of the timing elements in the puzzles.
-the level select screen now displays which levels have been completed.
-changed the order of the levels to reflect the changes in difficulty.
-added a screen that shows a breakdown of the controls.
-revised menu interaction.
-added a graphical load screen.
-added names and classifications to all of the levels in the demo.
Barring any major unknown issues, this is the version I'll be sending to the IGF. Then I can get back to work on adding more to the game in the following order:
-sound effects & music (hope to have them in within a month)
-fix delta timing issue on slower machines (within a month)
-complete missing animations.
-optimize textures (maybe switch to DDS) and complete other optimizations.
-add proper GUI system
-add more levels
-add singleplayer storyline
So, give this new version a try (come on, it's only 17 meg!). I think you'll find it a lot less frusterating.
Tons of changes!!!
The key thing: I've pulled back on the difficulty on harder levels. For example...

I set it up so that there's tons of time between when the energy beams go off & come back on. Also, I added an additional set of ladders to make it even easier to 'fake out' the bot and get past him.
Also, on the 'level select' screen it now keeps track of completed levels:

And there's a 'controls' screen for those that don't feel like reading the 'readme' file:

Here's a complete breakdown of v68 changes:
-revised several levels to make them more accessable. Reduced difficulty of the timing elements in the puzzles.
-the level select screen now displays which levels have been completed.
-changed the order of the levels to reflect the changes in difficulty.
-added a screen that shows a breakdown of the controls.
-revised menu interaction.
-added a graphical load screen.
-added names and classifications to all of the levels in the demo.
Barring any major unknown issues, this is the version I'll be sending to the IGF. Then I can get back to work on adding more to the game in the following order:
-sound effects & music (hope to have them in within a month)
-fix delta timing issue on slower machines (within a month)
-complete missing animations.
-optimize textures (maybe switch to DDS) and complete other optimizations.
-add proper GUI system
-add more levels
-add singleplayer storyline
So, give this new version a try (come on, it's only 17 meg!). I think you'll find it a lot less frusterating.