dodgy PNG edge

BlitzMax Forums/BlitzMax Programming/dodgy PNG edge

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yep. The problem is that colour data of black is being stored with the transparent pixels. There may be an option in your art package to not save colour data with transparent pixels or some such. I was given art for my current game that had the same problem and I made a topic about it on the forum (can't find it at the moment).

I couldn't get the artist to see what the problem was (I didn't have the same software so couldn't explain it properly) and then someone recommended an app made by a forum member called Defringe that removes the colour data from the transparent edges. It works brilliantly. Try a search on defringe in the Max forums...