I have FILTEREDIMAGE set as default and its not just this image it happens on. Im up to date gfx driver/directx wise.
this is an image showing the transparency of a PNG I am using...

but this is what happens when I draw it

all images x/y positions are stored as float and the above happens with varying amounts of strength which I am assuming is to do with whatever screen_x and screen_y positions im at (also floats)
anyone had similar? ta!
this is an image showing the transparency of a PNG I am using...

but this is what happens when I draw it

all images x/y positions are stored as float and the above happens with varying amounts of strength which I am assuming is to do with whatever screen_x and screen_y positions im at (also floats)
anyone had similar? ta!