Grey Alien Framework V1.01 out! (inc. particle fx)

Miscellaneous Forums/Blitz Showcase/Grey Alien Framework V1.01 out! (inc. particle fx)

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

My framework has a TSprite type which is comprehensive. From this I've extended TParticle which has some other useful fields and methods, then I've made a TParticleList for managing a whole load of particles. You can make several particle lists e.g. one for explosions, one for floating scores etc. Each particle can rotate, scale, move with/without user-defined gravity, be drawn with different colours, have lightblend on/off etc and be animated. With rotation/scaling/movement you just set an initial value and a speed (positive or negative) and off it goes on it's own. Or you can override the list and do you own movement/transformation routines. You'll still have to make your own particle graphics and decide on the path that you want them to follow, but the structure is in place for you to make cool/fast particle effects very easily.

Also I wish *I* had more time to make games, family takes a LOT of time and Callum woke me up at 4am this morning, nice...so I read wikipedia on the laptop for hours whilst looking after him. Also I still have to earn money part-time in a conventional way to paying the big fat bills, whilst I keep going with the game development. Then there's home/car chores, business admin etc etc I'm sure you get the picture ;-)