Added a new download for a Blob Shadow Xample using a Max created Quad Mesh and TED Created terrain. This Xample keeps the shadow aligned with an uneven Terrain.
I had a heckuva time trying to properly align a Blitz3d created quad mesh with the terrain and to stay centered around the Sphere. I finally gave up on it and just made the quad externally with max.
The new problem with this was texturing the mesh with a transparent shadow texture. No matter what I did I couldnt get the mesh to load properly with the transparent texture. I finally just tried loading the texture manually and applying it to the Max Created mesh and that worked.
I had a heckuva time trying to properly align a Blitz3d created quad mesh with the terrain and to stay centered around the Sphere. I finally gave up on it and just made the quad externally with max.
The new problem with this was texturing the mesh with a transparent shadow texture. No matter what I did I couldnt get the mesh to load properly with the transparent texture. I finally just tried loading the texture manually and applying it to the Max Created mesh and that worked.