TFormRotation ?

Blitz3D Forums/Blitz3D Beginners Area/TFormRotation ?

if these are entities, you may use the blitz internal commands. eg:

after parenting everything together as you said, rotate them all to 0,0,0 locally, then use turnentity with the local flag for every childs wanted relative pitch/yaw/roll

If your question is more about maths then - sorry, I never worried to learn about the internal maths :)