if these are entities, you may use the blitz internal commands. eg:
after parenting everything together as you said, rotate them all to 0,0,0 locally, then use turnentity with the local flag for every childs wanted relative pitch/yaw/roll
If your question is more about maths then - sorry, I never worried to learn about the internal maths :)
after parenting everything together as you said, rotate them all to 0,0,0 locally, then use turnentity with the local flag for every childs wanted relative pitch/yaw/roll
If your question is more about maths then - sorry, I never worried to learn about the internal maths :)