Thanks bram32. Basicly you were right, it had something to do with access to an entity that was removed due to the lethal bullet. It wasn't the enemy mesh itself, but some helper pivot. The thing that made me stuck was the unexpected behaviour of the debugger and its (missing) message, as mentioned before.
I don't think it has something to do with the hardware. Your Problem sounds more like a mesh with too many Triangles or Vertices per surface. The max number differs from card to card, 32000 is proof.
I don't think it has something to do with the hardware. Your Problem sounds more like a mesh with too many Triangles or Vertices per surface. The max number differs from card to card, 32000 is proof.