@Grisu - I did some AA tests on some machines and the results were very eratic. It would be nice to include but I don't think B3D's AA is the most reliable.
@Grey Alien- Funny you should mention the ol' C64. Part of my initial inspiration was the C64 game 'Castles of Dr. Creep' with more trap elements and *slightly* better graphics. :) As for the 'cheat mode'- way ahead of you there. The full version will have that autoplay feature where you can reveal the puzzle in real time and take over whenever you want. But that will have to wait until I get the mouse control plugged back in (yes, I mean mouse control for gameplay!) and finish the recording system.
@Barliesque- I would love some feedback as to what people feel the order should be for the nine regular levels. And while I agree it would be better to wait until I get the delta issue nailed down the problem is time is not on my side. I need to get my inital beta turned in to the IGF by this coming Friday. So I could actually use the feedback as soon as possible.
As you suggested: rank the 9 regular levels on the scale of 1(easy) to 5(hard)
@Grey Alien- Funny you should mention the ol' C64. Part of my initial inspiration was the C64 game 'Castles of Dr. Creep' with more trap elements and *slightly* better graphics. :) As for the 'cheat mode'- way ahead of you there. The full version will have that autoplay feature where you can reveal the puzzle in real time and take over whenever you want. But that will have to wait until I get the mouse control plugged back in (yes, I mean mouse control for gameplay!) and finish the recording system.
@Barliesque- I would love some feedback as to what people feel the order should be for the nine regular levels. And while I agree it would be better to wait until I get the delta issue nailed down the problem is time is not on my side. I need to get my inital beta turned in to the IGF by this coming Friday. So I could actually use the feedback as soon as possible.
As you suggested: rank the 9 regular levels on the scale of 1(easy) to 5(hard)