Thanks. I think I already tested most common causes. It isn't a missing entity. The strange part is, is doesn't happen every time I shoot an enemy. The enemy is not removed in that moment. I takes place when an enemy gets the final lethal bullet.
When compiled in debugging mode it won't crash. That's why I'd like to know what the causes for this condition could be. AFAIK there are only a few conditions that will crash in release mode and won't crash in debug mode, this is:
-access to an array index that is out of bound,eg:
dim a(10)
print a(15)
-access to an illegal bank offset, eg:
bank=createbank(100)
print peekbyte(bank,500)
EDIT wait a minute, these are working exactly the other way round, they crash in debug, and "work" in release mode.
So, what I'm really looking for is something that gives a MAV in release mode and works in debug mode. Any ideas?
When compiled in debugging mode it won't crash. That's why I'd like to know what the causes for this condition could be. AFAIK there are only a few conditions that will crash in release mode and won't crash in debug mode, this is:
-access to an array index that is out of bound,eg:
dim a(10)
print a(15)
-access to an illegal bank offset, eg:
bank=createbank(100)
print peekbyte(bank,500)
EDIT wait a minute, these are working exactly the other way round, they crash in debug, and "work" in release mode.
So, what I'm really looking for is something that gives a MAV in release mode and works in debug mode. Any ideas?