i know the loadmesh() worked since i can see the mesh on the screen (i'm writing a 3d program). but what i'm trying to do is be able to choose certain faces, and assign only those faces a texture. the only way i can think of doing think is surfaces.
i dont understand what you are telling me to do with entitytexture, but i dont see how that would be able to only texture a few faces, and not the rest.
i dont understand what you are telling me to do with entitytexture, but i dont see how that would be able to only texture a few faces, and not the rest.