This is why I tossed the beta to you guys. Good feedback all around guys! Big thanks.
@PCD Guy -
>Needs sound and a level editor.
Working on setting up the sound currently (have some great help on music & sound). I made a level editor and use it to build the levels. I will release it with the full version so you can make tons more as well as play other user-made levels.
@Barliesque-
>fluctuation in the frame rate appears to be causing a very subtle change in the timing of the game.
-Guess what? You're dead right!!! I spent a ton of time yesterday investigating why my delta timing was letting me down and I found it. The entities need a speedfactor attached to their movements to compensate for when the frame rate takes a nose dive. I'll put that in to effect so ALL puzzles will run 100% the same on ALL machines, even when they're running at 3FPS. :) Great find! Thanks!
@Grisu-
>the timing is very deadly, even frustrating sometimes
-I was shooting for 'challenging' hard not 'pound your forehead on the keyboard in frustration' hard. I'll ease up on the timers to give a little more breathing room. Were there particular levels that gave you the most grief? And, yep, the level editor will be included in the full version.
@Grey Alien-
>couldn't actually beat some levels, like the one above. I have no idea how to do it
-[/hintmode on]the 'trick' here is to get them together.Stand next to the door to get them to move as a group. It's easier to dodge them when they're side by side.[/hintmode off]
> the mouse over on the buttons is wrong
-Busted. I had some quirks with my GUI plugin when I had just the mouse tip active. I got lazy and just made the whole mouse active. I'll add better collision to the gui buttons and make just the mouse tip active again. :)
@PCD Guy -
>Needs sound and a level editor.
Working on setting up the sound currently (have some great help on music & sound). I made a level editor and use it to build the levels. I will release it with the full version so you can make tons more as well as play other user-made levels.
@Barliesque-
>fluctuation in the frame rate appears to be causing a very subtle change in the timing of the game.
-Guess what? You're dead right!!! I spent a ton of time yesterday investigating why my delta timing was letting me down and I found it. The entities need a speedfactor attached to their movements to compensate for when the frame rate takes a nose dive. I'll put that in to effect so ALL puzzles will run 100% the same on ALL machines, even when they're running at 3FPS. :) Great find! Thanks!
@Grisu-
>the timing is very deadly, even frustrating sometimes
-I was shooting for 'challenging' hard not 'pound your forehead on the keyboard in frustration' hard. I'll ease up on the timers to give a little more breathing room. Were there particular levels that gave you the most grief? And, yep, the level editor will be included in the full version.
@Grey Alien-
>couldn't actually beat some levels, like the one above. I have no idea how to do it
-[/hintmode on]the 'trick' here is to get them together.Stand next to the door to get them to move as a group. It's easier to dodge them when they're side by side.[/hintmode off]
> the mouse over on the buttons is wrong
-Busted. I had some quirks with my GUI plugin when I had just the mouse tip active. I got lazy and just made the whole mouse active. I'll add better collision to the gui buttons and make just the mouse tip active again. :)