floating points

Blitz3D Forums/Blitz3D Beginners Area/floating points

How far does the blitz floating point number system go? I can't figure out how to get anything more than 6 digits (on either side of the decimal)...Is there a way to do more?

It rounds stuff down to zero that would be elsewhere 3.8897051e-6

I have compared this to my ti-84 calculater and identical c++ code and they both come out with 3.8897051e-6 while blitz comes out to zero...