I have to disagree with you all... Long var names are prefered as long as they are descriptive enough... Course I code a lot of RPG stuff... and well..
is impossible to read... while..
Now it is clear it is the DMG of the weapon that the character who is currently moving is holding.
I think this extends to all levels...
For example.
A loop should be given a proper var name to define what it is counting...
Doesn't make any real sense... but you see...
Ok... I'm done.
WD[CW[PC[MC]]]
is impossible to read... while..
Weapon_DMG[Characters_Weapon[Player_Characters[Moving_Character]]]
Now it is clear it is the DMG of the weapon that the character who is currently moving is holding.
I think this extends to all levels...
For example.
A loop should be given a proper var name to define what it is counting...
Full = 29 Stuffed = 80 for Pie_Slices = 1 To 100 Bobby = Pie_Slices If Bobby == Full Print "Bobby is Full" If Bobby == Stuffed Print "Bobby is Stuffed" End_For Print "Bobby died from eating too much Pie"
Doesn't make any real sense... but you see...
For Battle_Character = 1 To 10 Character_HP[Battle_Character] = Character_Max_HP[Battle_Character] End_For
Ok... I'm done.