it's cool, i like the way you rendered it flat-shaded (i think) cause you get an idea of how it was made.
you should maybe have a smooth/specular-shaded version to go with it.
how many polys?
rendered in blender or blitz3d?
you should maybe have a smooth/specular-shaded version to go with it.
how many polys?
rendered in blender or blitz3d?