if i have a mesh, that has multiple surfaces, how do i texture them with blitz?
i know that multitextured meshes have a surface for each texture, but if i use entitytexture on a surface, it has a "entity does not exist" error. is there any other ways to do this?
i know that multitextured meshes have a surface for each texture, but if i use entitytexture on a surface, it has a "entity does not exist" error. is there any other ways to do this?