Bad, Bad Bots! - Demo Released (beta v60)

Miscellaneous Forums/Blitz Showcase/Bad, Bad Bots! - Demo Released (beta v60)

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By the way, this is the level I was testing with...



The higher the resolution setting (and thus the slower the frame rate), the less margin there is to get where you need to be to solve the puzzle. And at 1600x1200 that margin runs out, and this level is not possible.

You really need to aim for total consistency of gameplay. Are you using a delta-time formula to advance animations? If so, it seems to be losing some precision.