Ok thanks, Stevie. I wouldn't create text every frame, no, but there may be a performance hit if, say, the user opens a GUI window containing many pieces of text.
I guess I'll have to use a combo of pre-created mesh, with CopyEntity+adjustments, and some kind of "text mesh history" array or type.
I guess I'll have to use a combo of pre-created mesh, with CopyEntity+adjustments, and some kind of "text mesh history" array or type.