EDIT: corrected text to "4th regular level"
@Grisu - I'll add a feature that shows when a level is completed. As for splitting the levels into multiple screens, that will happen but not at the moment. I'll try to add text showing level name and type but right now the focus is sound. Don't worry, this menu is just temp and the proper menu system will be filled with bells & whistles.
@Barliesque - Thanks for the kind words. All the modeling and animation was done in Lightwave. Two suggestions for your problem with the 4th regular level:
1) if you're having frame issues at higher resolutions then the videocard is probably running out of ram (textures aren't optimized yet). Try switching the bit depth from 32 to 16. It'll knock down the RAM usage a lot. Using this trick on that level with my Riva TNT 2 card at 1280x960 I saw frame rates go from 18FPS to 35FPS. Not bad for a 10 year old card!!!
2) You can 'buffer' your next move with the keyboard. Example: hold down the left arrow key to go left. After you start moving then hold down the up arrow key. Because the up arrow was pressed most recently it will take priority when you reach a 'crossroad'. In your case by buffering the 'up' key the player will go into hiding as soon as is possible. This is a great way to cut corners and get from place to place as quickly as possible!
@Grisu - I'll add a feature that shows when a level is completed. As for splitting the levels into multiple screens, that will happen but not at the moment. I'll try to add text showing level name and type but right now the focus is sound. Don't worry, this menu is just temp and the proper menu system will be filled with bells & whistles.
@Barliesque - Thanks for the kind words. All the modeling and animation was done in Lightwave. Two suggestions for your problem with the 4th regular level:
1) if you're having frame issues at higher resolutions then the videocard is probably running out of ram (textures aren't optimized yet). Try switching the bit depth from 32 to 16. It'll knock down the RAM usage a lot. Using this trick on that level with my Riva TNT 2 card at 1280x960 I saw frame rates go from 18FPS to 35FPS. Not bad for a 10 year old card!!!
2) You can 'buffer' your next move with the keyboard. Example: hold down the left arrow key to go left. After you start moving then hold down the up arrow key. Because the up arrow was pressed most recently it will take priority when you reach a 'crossroad'. In your case by buffering the 'up' key the player will go into hiding as soon as is possible. This is a great way to cut corners and get from place to place as quickly as possible!