Or as "easy way"
sum up the size of all textures you draw in the mainloop. Width * height * bitdepth of it.
As that stuff must be in VRAM, thats at least the "lowest req"
sum up the size of all textures you draw in the mainloop. Width * height * bitdepth of it.
As that stuff must be in VRAM, thats at least the "lowest req"