re: Beta 64
Hey Dustin, this is a *great* piece of work! Lovely animations of nicely designed characters, and a great puzzle-type game. I've found it quite addictive--probably as much because of the excellent look of the game as the gameplay itself. By the way, what were the characters modelled/animated in?
Anyway, I have found a gameplay problem. I've been playing the level in the bottom left corner of the levels selection menu. Timing is the key, and it's very very tight. I can solve this level as I'm sure it was intended with my resolution set to 800x600. However, if I crank the resolution up to the highest setting, it becomes impossible. I lose framerate, of course, but it's not terrible. The character movements feel consistent, but in the higher resolution I can no longer get into that first hiding place in time.
Re: level selection menu. I'd suggest numbering the levels. Multiple pages makes sense, but maybe a smoothly scrollable area with all levels would be better--so you can fit in as many levels as you or anyone else cares to design. I would imagine that eventually you'll make it so the levels must be solved in order; as you solve levels they're unlocked, and can then be re-played at any time. However, for testing purposes the current setup is preferable.
Hey Dustin, this is a *great* piece of work! Lovely animations of nicely designed characters, and a great puzzle-type game. I've found it quite addictive--probably as much because of the excellent look of the game as the gameplay itself. By the way, what were the characters modelled/animated in?
Anyway, I have found a gameplay problem. I've been playing the level in the bottom left corner of the levels selection menu. Timing is the key, and it's very very tight. I can solve this level as I'm sure it was intended with my resolution set to 800x600. However, if I crank the resolution up to the highest setting, it becomes impossible. I lose framerate, of course, but it's not terrible. The character movements feel consistent, but in the higher resolution I can no longer get into that first hiding place in time.
Re: level selection menu. I'd suggest numbering the levels. Multiple pages makes sense, but maybe a smoothly scrollable area with all levels would be better--so you can fit in as many levels as you or anyone else cares to design. I would imagine that eventually you'll make it so the levels must be solved in order; as you solve levels they're unlocked, and can then be re-played at any time. However, for testing purposes the current setup is preferable.