Above me a traslate machine result.
In english: Your shadow system is very good, really nice work but I think Blitz3D is not able, proper to make really good very fast stencil shadow what is usable in a big project. Maybe a professional C++ made
dll is usable.
I was buy Adrej's shadow system (with dll writed in c++) but very weak in game, with big map with more full animated models with mor light.
I would like to see and use a good directx based, hardwer supported stencil shadow system. I need it.
I hope you can make this but I don't believe.
Why does not make Mark Silby this kind of shadow for Blitz3D? Without help of Mark will be very hard to realization this.
This is my opinion, nothing else.
I whis good work.
In english: Your shadow system is very good, really nice work but I think Blitz3D is not able, proper to make really good very fast stencil shadow what is usable in a big project. Maybe a professional C++ made
dll is usable.
I was buy Adrej's shadow system (with dll writed in c++) but very weak in game, with big map with more full animated models with mor light.
I would like to see and use a good directx based, hardwer supported stencil shadow system. I need it.
I hope you can make this but I don't believe.
Why does not make Mark Silby this kind of shadow for Blitz3D? Without help of Mark will be very hard to realization this.
This is my opinion, nothing else.
I whis good work.