Getting proper rebound...

Blitz3D Forums/Blitz3D Programming/Getting proper rebound...

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Ok, when I'm trying to do some simple, quasi-physics, my main problem comes from getting the correct rebound angle from collisions. To explain, if I use collision normals to align a projectile to a collision, I get this result:



What I want to do is have a proper rebound angle, like this:



But I'm honestly not sure how to get the results in a way that would be proper regardless of where the impact takes place. Does anyone have any ideas how to quickly and easily do this?

To those who have played Unreal/Unreal Tournament, look at it like this: Razorjack/Ripper disks bouncing off walls.