Graphics memory used?

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With DX you could use a DX call
OpenGL sadly has nothing like that so the only way would be a manual messuring method as all textures are bound when loaded. (OpenGL has no memory management like DX so stuff is either in VRAM or a pixmap)

But with 2D I somehow don't believe that it is possible to flood the VRAM.
Because cards that work with BM on usefull level have 32MB and thats already quite a lot for 2D after all.

Chance that fillrate and bandwidth will cause serious performance problems are likely larger ... especially if you have "special effects" (particles and the like)