Hi,
OK, I tried the code fix but it didn't make any difference sadly.
I probably should've said though that I only got the jpeg error message in newer versions of Blitzmax BUT that the gfx glitch appears in all versions of Blitzmax I've tried it on.
Therefore it never did work in 1.10 either, sorry for not making that clear earlier.
At least on the upside, I know that I can work in OpenGL and know that things will work using that and that it's just my gfx card that is seemingly causing the problems.
(I'm presuming you tested my code and everything worked fine for you in both OpenGL and DirectX?)
I guess I will just have to wait for the next update of Blitzmax for a MX440 fix :)
OK, I tried the code fix but it didn't make any difference sadly.
I probably should've said though that I only got the jpeg error message in newer versions of Blitzmax BUT that the gfx glitch appears in all versions of Blitzmax I've tried it on.
Therefore it never did work in 1.10 either, sorry for not making that clear earlier.
At least on the upside, I know that I can work in OpenGL and know that things will work using that and that it's just my gfx card that is seemingly causing the problems.
(I'm presuming you tested my code and everything worked fine for you in both OpenGL and DirectX?)
I guess I will just have to wait for the next update of Blitzmax for a MX440 fix :)