Why is there LoadPixmap and LoadPixmapPNG?

BlitzMax Forums/BlitzMax Beginners Area/Why is there LoadPixmap and LoadPixmapPNG?

I don't love not being able to tell when something is a cast or a function call!

It was obvious. url:Object was the first parameter right above that line =]

I'd like to know what Michael did that supposedly shaved seconds off his load time. :-)

Presumably he had a hell of a lot of images being loaded, because most picture ident methods don't check for much... usually 12-20 bytes of header info and then quits out... it depends on how many image modules you have and how complicated they are. I havn't seen any complicated ones though.