Thought I know how to use it, but how can I use AlignToVector without pickedNX() or CollisionNX() ?
Say I have a mesh and I want an other mesh to align to it smoothly, but there was no Linepick or Collision. All I got is EntityPitch/Yaw/Roll. How should I do that?
Say I have a mesh and I want an other mesh to align to it smoothly, but there was no Linepick or Collision. All I got is EntityPitch/Yaw/Roll. How should I do that?