Collisions With A Flipped Cube

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I am creating a game where balls roll around inside a semi-clear box. You use the mouse to turn the box. But when I run the program, the balls just sit there (at 0,0,0)- until I turn the box. Then they fall and go right through the box.

I'm using this collision method:

Collisions SPHERE_TYPE,CUBE_TYPE,3,2


Also, I used the command: FlipMesh to make the box inside out.


Has anyone had collision problems with a flipped mesh?

Thanks