3D models and where to get them

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No, you don't need to use LoadAnimTexture. That's for animated textures.

Whatever you're using to convert the models is messing up the sections. I just loaded that AWing into 3dsMax, exported it to .x format and loaded it to find that it reports 1 with CountChildren() Then grabbing that child entity and CountChildren() on that, I got 11 ( which seems to be the number of mesh sections. )

Here's my conversion of the model so you can make sure your code is right.

http://www.glimmergames.com/temp/awing.rar