Why doesn't this compile in 1.22?

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I don't use then at all unless I programm in LUA.
There is no need for it, it just will take care that my tab based assignement intend is even further right so others definitely can't read it anymore. (won't happen to me on my 1680x1050 most likely ^^)

if isInRect      HandleCollision(someSprite)


Works and is clean.
But I would never use it for more than a single command that fits right next to it as it wouldn't be clean anymore in that case.