Thanks for reply
The game always use 800x600 resolution, Screen's bit per pixel(BPP) the game get from main screen, because the game use window mode.
I have checked with TotalVidMem() - AvailVidMem() after loading each image, and saw that VRAM using was increased.
The game always use 800x600 resolution, Screen's bit per pixel(BPP) the game get from main screen, because the game use window mode.
I have checked with TotalVidMem() - AvailVidMem() after loading each image, and saw that VRAM using was increased.