LoadImage should load to RAM and not VRAM.
Only textures end in VRAM.
Sure you haven't done anything else to fill up VRAM?
Like doing Graphics3D with SetBuffer BackBuffer() and flip 0 or things like that?
What resolution was used? (Because with backbuffer, 1280x1024 would be more than this card can handle at all)
Only textures end in VRAM.
Sure you haven't done anything else to fill up VRAM?
Like doing Graphics3D with SetBuffer BackBuffer() and flip 0 or things like that?
What resolution was used? (Because with backbuffer, 1280x1024 would be more than this card can handle at all)