Maybe this ?
; RotateEntity Example ; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCube() PositionEntity cone,0,0,5 While Not KeyDown( 1 ) ; Change rotation values depending on the key pressed pitch# = 0: yaw# = 0: roll# = 0 ;<- reset p/y/r If KeyDown( 208 )=True Then pitch#=-1 ;<-changed to -1/+1 If KeyDown( 200 )=True Then pitch#=+1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=+1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=+1 ; Rotate cone using rotation values TurnEntity cone,pitch#,yaw#,roll# ;<- ,1 dropped RenderWorld Text 0,0,"Use cursor/Z/X keys to change cone rotation" Text 0,20,"Pitch: "+pitch# Text 0,40,"Yaw : "+yaw# Text 0,60,"Roll : "+roll# Flip Wend End